package com.jcj.house;

import com.jcj.gd2d.GameObject;

public class Piano extends GameObject {
    public static float PIANO_WIDTH = 0.3f;
    public static float PIANO_HEIGHT = 0.3f;
    public static final float FRUTA_VELOCITY = 1f;

    public Piano(float x, float y) {
        super(x, y, PIANO_WIDTH, PIANO_HEIGHT);
    }

}
